A cozy grove does not shame me

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Yes, it there seems to be an endless choice when it comes to games. With increasing backwards compatibility, the trend of remastering older games, and a plethora of new games coming out every week, there’s always something new to discover. This can make it difficult to decide what to play. And that can make it even more difficult to choose which titles to keep in the rotation.

But here’s the problem: I’m very bad at going back and collecting games that I stopped playing. And I’m probably not the only one. Ghost of Tsushima was a fantastic game that I only got a quarter of the way through because I was interested in something else. Immortals: Rise of the Phoenix? Went all the way to the last mission and got distracted. My list of unfinished games is comparable to the list of completed games – and it’s growing.

However, there is one game that challenges all of this. One game I keep coming back to after months of inactivity: cozy grove.

This game has got me through hard timesOf course, but it’s not nostalgia or gratitude that keeps me coming back. The thing is, I’m not ashamed to leave him alone for a long time, or to demand more from me than I can give.

cozy grove also skillfully dodges all of my memory control problemsIt’s so simple, so easy, and so intuitive that you’ll never have to relearn. Whether it’s a day, a month, or a year, I never forget how play. The quest display is also comprehensive and simple – there is never any confusion about where I went, where I should go next, or what I need to do. I loved Confessor, but this requires players to keep too much information in their brain while playing. I will never take it again because I have no idea what I was working on when I stopped. The magazine in the game, unfortunately, is quite simple.

Nonetheless, cozy grove not alone. There are many games with such a simple control mechanism, a detailed quest log and a continuous story that will help you get back into the game after a long break –Animal Crossing: New Horizons comes to mind. But when I tried to revisit it with a recent DLC, it didn’t catch on. The game shamed me for my absence, down to the comments of my fellow villagers and cockroaches in my house. Guilt is not a game.

Characters in cozy grove also keep me tied. The essence of the game is that you are a spirit scout sent to the island to help a bunch of ghost bears go to the afterlife. While I was running errands for the bears (how many damn fish do you need, Captain Muzzle?), I got to know them. I have come to care for them and their stories, and I want to know the truth about each of their journeys.

It’s bittersweet and even sad, but it’s surprisingly rewarding considering most of the time you’re just picking up a bunch of fruit, sticks, and rocks. To be honest, I would feel terrible if I didn’t watch the story to the end, because at the moment I’m interested in seeing these bears find a way out, even if it’s all made up.

The bottom line is that cozy grove works the way I want and doesn’t require more than I can give (or remember). It seems to be the perfect game for my weird little brain and it’s nice to know she’s there when I need it.

Sorry, the bears are calling me.


Credit: www.wired.com /

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