TLDR: To mark its first anniversary, AMD has released FSR 2.0 to all developers wishing to use the company’s image scaling technology. This can greatly increase the number of games that support it, as opposed to Nvidia’s relatively exclusive but more widely supported competitor, DLSS.

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AMD announced FidelityFX Super Resolution 2.0 open source release this week. Developers can now download it from GPUOpen and start working on implementing it into current and future games. AMD also plans to release Unreal Engine 4 and 5 plug-ins for FSR soon to help the many developers using these engines. In addition, Xbox developers now also have access to FSR 2.0.

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Since launching in March (FSR 1.0 was released last June), FSR 2.0 has used temporal scaling to improve image quality while maintaining power, making expensive features like ray tracing and 4K output resolution available to more graphics cards. Notable games that currently support it include God of War, Deathloop, and Farming Simulator 22. Upcoming games like Forspoken and The Callisto Protocol will include FSR 2.0 at launch.

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Tests show that Nvidia’s machine learning-based DLSS is somewhat more efficient than FSR, especially at lower resolutions, but it’s not open source and only supports the last couple generations of GeForce RTX. Meanwhile, FSR supports older Nvidia hardware in addition to AMD cards.

Even though DLSS requires proprietary Nvidia tensor cores, some are asking (or even threatened) company to make the solution open source. Hackers gained access to some sensitive Nvidia data and leaked the DLSS source code last March.

Intel is also preparing compete with AMD and Nvidia with their machine learning upscaler called XeSS. This should improve image quality and performance in games like Death Stranding, Ghostwire: Tokyo, and Hitman III when Intel Arc Alchemist graphics cards become widely available.