On the heels of learning that AMD’s upscaling technology has arrived on Unreal Engine 4, we just found out that FSR has now made its way to the brand new free open source engine, Godot,
Upscaling technologies like AMD’s FidelityFX Super Resolution (FSR) or Nvidia’s DLSS are tools that allow developers to create games they might not otherwise be able to render. They both do it quite differently and they have different best use cases, but ultimately they are the tools that give more power to the people who make video games.
AMD’s FSR is open source and very lightweight. It’s not quite as powerful as Nvidia’s DLSS in many ways, but it works on a wider range of hardware and so it’s great to see it coming to Godot. Open source technology working together to help people build great games is the cyber utopia I’ve been dreaming of. This puts a significant amount of power in the hands of indie developers without spending a cent.
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change was seen on amd reddit, and work was committed on github Just yesterday after what looks like a few months’ work. When FSR became available as open source in July, the project is gaining momentum, but it needs to change to work well with Gadot.
As with Unreal Engine 4, it’s a good idea to keep an eye on any sharpening shaders. In the UE4s case, AMD recommended discontinuing other CAS implementations, but comments on github suggest discontinuing FSR’s FCAS instead.
It appears that Gadot is making really good progress for an open source development software. It doesn’t ask for any royalties or other strange creative ownership of the games created, and has an interesting focus on node-based architecture. Hopefully getting FSR working on it is the next step in a very friendly looking engine.