AMD’s FSR upscaling doesn’t do God of War justice on PC

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God of warArrival on PC comes with a good number of PC-exclusive features. The game ships with support for ultrawide monitors, Nvidia Reflex, and even the option to uncap its frame rate. but most importantly, God of war Comes with support for both Nvidia and AMD’s advanced technologies, Deep Learning Super Sampling (DLSS) and Fidelity FX Super Resolution (FSR).

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With the AMD RX 5700 packed into my rig, I just had to see how AMD’s competitor fares for DLSS in modern games, one where players will want to squeeze in as many frames per second as possible. Instead of more frames being achieved at the cost of some visual fidelity, however, I found a very rough implementation of AMD’s upscaling technology, which hardly pops up where it matters.

all pain No Gain

Whereas AMD’s FSR Team Raid’s competitor for DLSS, the two are not equal. Simply put, DLSS uses a series of frames to form an advanced image. FSR, however, uses only what’s on the screen, applying a sharpening filter to give it the appearance of a high-resolution image. FSR results in an output that has more flickering and ghosting.


God of warThose are all issues in the implementation of the FSR, and then some. Through my testing, I’ve found that the performance achieved by turning on the FSR can, in some cases, be completely negligible, all while compromising the game’s normally stellar visuals.

FSR Inn God of war Comes in four flavors: Performance, Balanced, Quality and Ultra Quality. Performance, naturally, is meant to make the game run as smoothly as possible, at the expense of much of the game’s visual fidelity. Ultra quality, on the other hand, hardly affects the game’s visuals, but offers a slim performance boost in the best of cases.

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I tested God of warPerformance in a high quality setting with FSR in two different zones. The main center of the first game was inside a cave directly across the bridge from the Temple of Tyre. This indoor setting serves as a decent representation of the various caves that players will explore during their journey as Kratos, and should represent the kind of frame rates they can enhance.

Indoors, FSR can provide some huge frames per second (fps) boost, though players will have to sacrifice some. God of warGorgeous view of. Without advanced technology. The game will hover around 62 fps and 63 fps, which is fine, but could be so much better. Setting the FSR to Quality shows the potential benefits and all the drawbacks that come with this advanced technology. My frame rate reached 109 fps, which delivers a silky-smooth experience.

This is also where the first downside of FSR is God of war pops up. Setting advanced technology to something other than ultra quality results in a “muddy” look to almost everything in the environment. This effect is most evident from Kratos in the glowing blue on the wall, as well as the decorated portion of the floor in front of him. FSR immediately loses its definition to both, not to mention Kratos himself. Sure, the game plays better but it’s not worth the drastic drop in visual quality.

However, that all changes when you increase the FSR to Ultra Quality. The visual downgrades are hardly noticeable at this setting, especially during moment-to-moment gameplay, and it provided a significant boost in performance, bringing my frame rate up to 80 fps.

not fit for frame

FSR’s performance enhancements when set to Ultra quality, sadly, the upscaling technique is really worth using. My second test area was outside the temple of the tire, looking at it from the bridge. This is a demanding area in the game, with my computer running in the mid to high 50 fps range without FSR.

Turning on advanced technology produced some surprising results. In contrast to the performance boost seen inside the cave, I noticed negligible frame rate increases at each FSR setting in this environment. Sure, my frame rate would reach the low 60s, but that’s an uptick at about five or six frames per second. considering how much God of war As it happens in outdoor environments, it’s hardly worth keeping the FSR at ultra quality even while you’re out tossing around.

Needless to say, the other settings of the FSR rarely work well. They offer the same performance boost but make the game scenes look worse. In the performance setting, the beat-up statue of Tyre on top of his temple loses all its sharpness, developing into a strange mix of green and gold shapes.

For AMD, showing FSR God of war It’s extremely frustrating, practically destroying the game’s visuals in its lowest setting and is only worth using in extremely specific scenarios. While the upscaling technology can be widely used, unlike Nvidia’s DLSS, the case is much like that of Deathloop. In that game, details are practically washed out when FSR is on. Unfortunately, God of war is in the same boat, which means someone with an Nvidia GPU will have a better time running games.

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