One of the main complaints about the Battlefield 2042 so far is the bullets of the assault rifles, which suck at the range due to their erratic firing. I Liked That assault rifles weren’t the dominant gun type in the BF2042, but I knew this day would come: in the second patch of Battlefield 2042, to be released this Thursday, assault rifles and other guns would be made more accurate, and a big patch in December There will be more gun balance tweaks. DICE is also looking into player complaints about the redesigned scoreboard, although it is holding off on announcing specifics about its plans for “legacy features”.
your elder. In blog post Today, the developer revealed a number of specific fixes and changes coming in the next two patches, and the bullet divergence is just a small part of what’s changing. Starting with that issue, though, Thursday’s Update #2 This will reduce all bullet spread while aiming and moving below sights, and will reduce static ADS spread for “multiple weapons”. Bursts and single shots will also become more accurate, and the flagship PP-29 submachine gun will gain more vertical recoil to make it less of a beast.
Thursday’s patch will also disable the LCAA hovercraft and MD540 Nightbird helicopter. I can’t deny that Hovercraft prevails, but I’m sure we’ll still remember the good times with it. You have until Thursday to say goodbye to its almost bulletproof rubber.
The other standout change coming this week is a fix for a bug that prevented an object from regenerating when it went down. This should please everyone, because it’s annoying as hell.
of december Update #3 The game will be huge, with improvements and changes touching every part of the game, including a few more gunplay-related tweaks. DICE says a target incompatibility issue related to mouse sensitivity will be fixed by the patch, and we’ll see a nerf to the NTW-50 sniper rifle’s anti-armor capabilities and a fix for the bullet spread bug in Portal. The studio also acknowledged that Target Assist on the console is “not behaving consistently” as intended, so this is being investigated, although no specific fixes have yet been announced.
This is a small part of update #3, which DICE says will include “more than 150 individual improvements” to Maps and will cover vehicles, guns, experts, gadgets, hazard zones, portals, PC performance, and touch UI. Will do Here are some highlights:
- Added a UI list that shows nearby players who can revive you within 50 meters when you’re down
- Added a UI list that shows incoming revivers when down and pinged by a player who intends to revive you
- When ammo or health is low, nearby friendly players within 50 meters will now show a resource icon above their head indicating that they can provide you with health or ammo
- New Official Vehicle Team Deathmatch Template (Portal)
- New Official Transition Template (Portal)
- Rule Editor—Added ability to detect player kills to implement additional logic (portal)
- Improvements to artifacts affecting DLSS implementation
DICE also acknowledged that some PC players are struggling to get framerates up to their expectation and are reporting a CPU bottleneck, although it has yet to announce a solution.
“We will need longer response times to identify engine-level optimization and developing solutions to get this right,” the developer said. “Short term, we will do everything we can to help offer performance improvements that reduce load, and increase your framerate wherever possible. We will keep you updated on our work through our Battlefield channels.”
Regarding complaints about the new scoreboard, which no longer compares each player’s point totals in servers, DICE says it has a lot more to say on the subject, but it is waiting until It can’t show us everything it’s working on.
DICE wrote, “Features like end-of-match scoreboards, server browsers, and voice chat are big topics for us to cover all at once, and we have a lot to say around them. ” “We’ll get back to you when we have things we can show you, including details of our long-term outlook for certain features and functions.”
DICE previously said voice chat would be added after launch, but keeping it separate with those other “long-term vision” topics, the specific changes coming before the end of 2022 will address many of the complaints circulating among Battlefield fans. those who are disappointed. new game. However, the patches won’t resolve the fundamental disagreement over what Battlefield games should be. For example, DICE isn’t changing its mind about replacing the old class system with specialist characters. I’m curious to know if the players who contributed to Battlefield 2042 Thousands of Negative Steam Reviews Wins over can be achieved, or if the disconnect is too great. personally, i am Battlefield 2042 is enjoying the way the series is focused again on the scale, but it has been an extremely controversial decision.
In Blog post announcing the patch, DICE includes a long but incomplete list of changes coming in patch #2 this Thursday and patch #3 sometime in December—there’s more to it than what I’ve covered here. The developer also revealed that there’s another update that it wants to “deploy ahead of the holidays,” but didn’t say much about it.