Call of Duty: Vanguard — All zombie intel locations

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Much of the three main pillars Call of Duty games – campaign, multiplayer and zombie – are built upon – it is the fight against the living dead that has almost become worth the price of admission alone. Originally just an additional wave-based survival mode, each game has since added more complexity and depth to the zombie mode. whereas Call of Duty: Vanguard Having gone full circle and returning us to the familiar setting of World War 2, Zombie Mode is anything but a regression.

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We are still waiting for a main story to begin Call of Duty: Vanguards Zombie Mode, which, if one is to go by previous games, will be a complex series of nearly impossible-to-understand stages and puzzles. However, in the meantime, there are still secrets and stories to be discovered within Der Anfang. There are two sets of Radio Intel, one from Gabriel Kraft and the other from Coryphex and Von List, as well as some Dark Aether Entities runes that you can collect. Each is well hidden, so we’ve figured out the location of all the zombie intel Call of Duty: Vanguard,

See more

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  • Call of Duty: Vanguard Zombies Guide – Tips to overcome the mob in Der Anfang
  • Does Call of Duty: Vanguard support split-screen play?

All Gabriel Craft Radio Locations

A Nazi receiving red demonic power.

The first set of intel is the radio left by Gabriel Kraft, the demonologist trying to help you and your fellow zombie killers defeat Von List. There are seven to find, so let’s go hunting.

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The first radio is right in your hub area of ​​Fountain Square. Just make your way to the mystery box near the fountain in the middle of the square and look for the radio on top of some boxes on the northeast side.

Our next stop at Fountain Square is towards the theater area. Without going beyond the square interior wall around the main fountain, look to the left of the gap leading to the theater for a table adorned with a skull, three candles and its second radio.

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Don’t leave Fountain Square just yet, because our third radio is back in the main square. This time, visit the wooden crate set, which you can see near the Pack-a-Punch machine, away from the fountain, and on the west side of the covenant altar. The radio is on a box just behind a small crate with a cap on it.

One last radio to receive is in Fountain Square. Head to the southeast corner of the square, right in front of the pack-a-punch machine, and look for the tripod. You’ll see the radio on another crate, next to some bottles and cups.

The next radio is in the hotel area of ​​the map, which unfortunately you just have to get lucky with and a random objective of yours will get you to this location. When you finally get to the area, though, go up to the roof to find the staff roof section of the map. This is an outdoor area, obviously, many tables have been set up. One of these red tables set up against the wall has the radio on top.

Your next place to look forward to traveling is apartments. Go to the room in the far east of the building, go behind the piano, and see the strange cabinet decorated with a skeleton and candles. There’s also a radio on this weird display.

The last Kraft radio is deep down in the boiler room. Go past the Demonic Frenzy Perk, to the left of the fountain, and next to the log storage. This radio is tucked away between a few boxes and sandbags along the west wall, so keep your eyes peeled.

All Coryfax and Vaughn List Radio Locations

Walking Zombies in Call of Duty: Vanguard.

Our next set of radios, these blacks instead of reds, come from Corifex and Von List, the villains of Der Enfeng Mode and responsible for the whole zombie thing. There are six of these to give some context, so let’s hear what they had to say.

When you can enter the windmill section, go to the paddock area on the map and head south near the gate. Look at the truck parked near some pallets and boxes and you can pick up this black radio near the rear right wheel of the truck.

Back in the apartment, start by visiting the Diabolical Damage Perk Fountain. From here, go left and down the hall to the east. This radio is in the top right corner of the room in the middle of the trash can.

Go to the store now, it’s easy to get hold of. Just go to the south most wall and find it on a table near a bunch of crates piled on some white barrels.

Head to the basement part of the theater and scan the western wall for a pair of gold sculptures. Right next to the one on the left, or to your right, is the little black radio.

In Shi no Numa, you’ll have to go down to the war room again. Look at the north wall with a wooden board on which the map of the world is displayed. The radio is on a shelf to the right of it.

The last black radio is again in the hotel, but especially the Officers’ Mess part. This area is again on the roof behind a bunch of bars on the north wall.

All Dark Aether Entities Run Locations

A creeping zombie in Call of Duty: Vanguard.

For now, the last six intel items to get the full story of Zombies Call of Duty: Vanguard There are dark aether runes. These are little logs supplied by Dark Aether Entities that you mix with Coryfex and Von List. Here you can collect these tablets.

Find your way again to Shi no Numa and go to the area labeled Excavation Room, which is at the bottom of the map. Someone has buried this rune in the handcart along the eastern wall.

When we are in Shi no Numa, visit the infirmary on the second floor and look to the northwest corner. The stone is placed next to a wooden crate with some candles on it.

Take a trip down the back alley on the west side of the map, again in Stalingrad. You will easily find this rune on a stone slab next to some skulls and candles.

Look for a table with some scrolls and flowers on it, in the northern part of the area, in the secret terrace part of the hotel area. The run will be right in the middle of the table.

Fight your way into the livestock pen, heading again toward the windmill and over the rows of wooden troughs on the west wall. Inside one is the race you are chasing.

Our final Aether Entities rune is also in the windmill area, but will lead you to the tractor lot. On the way west, you’ll find a broken wall near the central circular building. Watch the broken section to keep up with this final run.

Technically you don’t earn anything for finding all these bits of intel, other than a better understanding of the story going on, of course, but that may change once the actual story progression for zombie mode is added to the game.




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