A Brief Conversation with Michiru Yamane About His Career and Grimoire of Soulso
Castlevania: Grimoire of Souls The vampire-whipping series isn’t just the long-awaited return. It also marks the return of some big names, including character designer Ayami Kojima and musician Michiru Yamane, who left Konami in 2008. Yamane had previously worked on the seminal. Castlevania games like symphony of the night And morning of sorrow, and they worked together for a long time after going independently Castlevania Director Koji Igarashi On bloody. His credits also include Skull, Some suicoden games, and monster boy and cursed kingdom, however she calls her work Castlevania His “masterpiece.”
before the launch of grimoire of souls, which is now available on Apple Arcade, I had the chance to ask Yamane a few questions over email about her work and career.
How does it feel to return to the franchise?
NS Castlevania The series is my masterpiece from my days as a company employee, and it is also the series in which I have participated in the largest number of titles. So after all these years I am very happy to be able to participate in this project again as an independent musician and to delight the fans of this series.
For you, what makes a Castlevania Soundtrack different? what are the elements that are internal Castlevania?
Its best part is its worldview. Pipe organ, choir, church bells, and other instruments and musical styles typical of the medieval European era. In particular, baroque and classical music certainly have a point of difference. In addition to academic Western classical music, there is also the essence of various musicals such as Ravel and Debussy, the essence of avant-garde music, and modern music (progressive rock) in odd time signatures. For example, the desert stage has music with Middle Eastern tunes, or the water stage uses modal melodies.
How do you think the sound of the series has evolved over the years?
It can be said that this game has evolved with the change in the performance of the console. The PSG sound source of the NES, followed by the Mega Drive, PlayStation and PlayStation 2 have increased the range of expression over time. In the early days of video games, the number of simultaneous sounds was three, but as technology progressed, the amount of data we could handle, and the range of musical expression, expanded. We can say the same thing for graphics. As in charge of the music, I feel that as the expression of graphics has expanded, it has become possible to express artistic beauty by connecting it to music.
Did you want to do something different this time?
Currently, my life’s job is to fix the music. Because of this, I tend to make music in the slightly lower tuning “A = 432 Hz”, which is typical for healing.