Corey Barlog has opened up about stepping back from his previous role as creative director on God of War: Ragnarok.
God of War: Ragnarok is getting a major change behind the scenes, with Eric Williams taking over as creative director, and in an interview with GamesRadar+, former head Barlog told us it was a “weird, Ether is ‘stepping out of your concept’.”
He says: “I’m on edge. I’m like Burgess Meredith [Rocky Balboa’s trainer], just sitting there outside the ring telling him, ‘No pain, rock, no pain,’ really isn’t helping that much.”
Joking aside, he continues: “It’s definitely the weird, ethereal ‘stepping outside of yourself’ where you’re challenged on a daily basis to know when to take your hand off the wheel. To be able to be there – to be the sounding board – to set some expectations and say ‘these are important, let’s make sure we hit these,’ but really put themselves in their shoes Try to keep in. As a director, you don’t want anyone else telling you how I would do it.”
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Williams is no stranger to the God of War series—in fact, he’s worked on every God of War game—and that belief is clear from Barlog saying: “His Tech is His Tech and His Tech Team and his possession of everything. So it’s this kind of amalgamation — this mesh — of everything, and it’s unique to those moments.”
Our interview with Barlog and Williams reveals last week’s God of War trailer titled Ragnarok. This gave us our biggest look yet at the follow-up to the 2018 action classic, with new characters — including a beefy Thor design — and ending locations on the PlayStation Showcase. While there’s no release date for the game yet, we do know that God of War Ragnarok will be landing on PS4 as well as PS5 when it finally brings the cataclysmic Norse phenomenon to our consoles.
For more on what games are heading to PlayStation, check out our Upcoming PS5 Games List.