Cyberpunk 2077 VR mod will probably be out before the game’s current-gen update

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Love it or hate it, Cyberpunk 2077’s Night City can be a very compelling, immersive open world to explore. So much so that we’d really love to see it through the lenses of some of the best VR headsets. Thankfully, famed modder Luke Ross is working on the Cyberpunk 2077 VR mod right now, and the best part is it’s launching soon.

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As reported by PC Gamer, Ross told the outlet: “If nothing goes wrong, I’d say it should come out in January.” It’s surprisingly early for a mod of this kind of realm, and it’s a bit strange to wrap one’s head around the idea that Ross’s Cyberpunk 2077 VR mod will likely be a replacement for CD Projekt Red’s games in its current-gen. There will be a release long before the upgrade which was pushed back to 2022.

Luke Ross is also known for creating stellar VR mods for both GTA 5 and Red Dead Redemption 2, so this certainly isn’t the modder’s first rodeo. Plus, Cyberpunk 2077 bears some unique pros and cons worth thinking about in its VR compatibility, as Ross points out.

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“A major bonus about the CP2077 is that it’s already played in first person, which is great for VR immersiveness, unlike for example Mafia Trilogy where I had to apply my ‘fake-first-person’ camera. Had to do.

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“Now that my modding framework is reaching some level of maturity, I can probably release one game per month (on average),” Ross continues. “Of course this depends on the specific challenges that each game presents, and there is always a possibility that a certain game may not be modified at all due to some unforeseen issues.”

And in fairness, it’s called the ‘unforeseen issues’ that defined Cyberpunk 2077 in the public space. The game’s notoriously rapid development cycle led to a boatload of game-breaking bugs, graphical glitches, half-baked gameplay systems, and simply undelivered promises.

Cyberpunk 2077 in VR Is Fascinating, But Will It Actually Work?

The stability and quality of life in Cyberpunk 2077 has improved over the past year due to patches, but it doesn’t talk about its compatibility with VR at all. And despite potentially lending itself well to a VR adaptation, thanks to its first-person approach, Cyberpunk 2077 wasn’t entirely designed with virtual reality in mind.

This can lead to all kinds of unforeseen issues, as Ross acknowledged. And while Modder’s VR work, in general, has been mighty impressive, it seems like there’s only so much that can be done in the face of a game like Cyberpunk 2077 that already suffers from a number of issues, VR compatibility notwithstanding.

That doesn’t mean we hate the idea. In fact, we’ve been working hard to find a better fit for VR than the vibrancy of Night City and the surrounding Badlands. The noisy, cramped markets of zig-zig streets in patrolling areas like Watson’s neon-drenched streets seem like an unprecedented immersive experience, until cyberpunk’s myriad problems threaten to ruin it.

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