Neither Blizzard nor players have had an easy time since launch Diablo 2: Resurrected on 23 September. The game has experienced game crashes, server connection issues, character deletion, lost progress, and some game-breaking bugs. The problem is so severe that some Diablo 2: Resurrected Players have started requesting refunds, which Blizzard hasn’t honored.

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The latest major issue plaguing the game is the inability for multiple players to log into it. The problem was believed to have been fixed on Saturday, October 9, which turned out to be untrue and players continued to report the same issue on Sunday. Although Blizzard has kept gamers somewhat updated through its customer service Twitter account, many players feel that they are not being given enough information about what the exact problem is and why they can’t play a game. for which he paid at least $40.


In a blog post on Thursday, the development team finally explained the reasons. Diablo 2: Resurrected Connectivity problems and what is being done to fix them, along with an explanation of how the game’s servers work. There is a global database that holds character information and progress for all players, as well as smaller databases for each region that store similar data. Information such as in-game actions is first sent to a player’s local database and periodically written to the global database. To prevent errors or redundancy, characters are locked in the local database, and the global database primarily serves as a master copy and backup.

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NS Diablo 2: Resurrected The login problems that began on Saturday, October 9, were due to local servers being packed with unprecedented traffic, which was even greater than the one experienced during the game’s launch. With Friday’s update aimed at improving game creation performance, the global database became overloaded and timed out. Emergency maintenance was performed to roll back Friday’s update, and the development team believed it to have fixed the problem and made an announcement on Twitter.

This turned out to be untrue, unfortunately. Announcing that the login issues had been fixed, there was an additional surge in traffic, causing the central database to enter a sort of disconnect/reconnect loop. In other words, it is trying to keep up with the flow of information. Fixing this new problem caused a further increase in login attempts, resulting in another protracted server connectivity issue. This cycle of fixes, increased traffic, and database failure continued throughout the week, and the development team Diablo 2: Resurrected Has reached out to third-party partners for assistance.

Overall, despite ongoing problems, Diablo 2: Resurrected Continues to experience unpredictable player counts in the hundreds of thousands, reaching all-time highs. There are a few reasons why the database and server are not able to keep pace with the high traffic experienced in the last one week. The blog post goes into detail about each of these things. One problem, for example, is that the game has a lot of legacy code that tries to slightly change the look of the original. diablo 2 As far as possible. One particular legacy service handles things like game creation/joining and verifying game server health, and it’s not handling modern player behavior well.

Diablo 2: Resurrected Available on PC, PS4, PS5, Switch, Xbox One and Xbox Series X/S.

Source: blizzard

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