If you’re excited for Forza Motorsport on Xbox Series X, developer Turn10 has announced that more playtest sessions are underway.
The first Forza Motorsport playtest took place on May 8, and those selected got to sample a small portion of the upcoming racing sim, most notably the game’s multiplayer mode. Players were able to experience the work that has gone into improving and deepening the game’s physics as well as the core gameplay.
But if you missed the first playtest, fear not. Speaking at the Forza Monthly show for May, Chris Esaki, creative director of Forza Motorsport, shared that another play will take place this summer (between June and September), and the team continues several open conversations with the Forza community in the meantime Will keep
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Esaki said that the first playtest resulted in “tons of great feedback” from the community, and based on that Esaki is pretty sure everyone is “super hyped and energized” from what was shown. He also explained that the reason for testing only small parts of the game is so that the team can get “significant feedback” on “concentrated areas”.
Esaki stressed that dialogue with the community would continue, and would be vital to the development of Forza Motorsport. “We can’t really get where the team and community want to be without doing it all together,” Esaki said.
next generation physics
Esaki also shared details of how the physics of Forza Motorsport has evolved from Forza Motorsport 7, which was released on Xbox One in 2017. we made from [Forza Motorsport] 4 through [Forza Motorsport] 7. It’s basically a huge generation leap coming into the game. “
The tires, and the way they interact with the road, have also increased dramatically in Forza Motorsport. According to Esaki, the tire bump model from the first game of Forza Motorsport 7 had a single point of contact with the track surface and was refreshed at 60 cycles per second (60 Hz). In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360 Hz). That’s a 48x Fidelity jump for a tire bump. Esaki said this improves the handling of the car, and you can “feel” the track surface a lot.
but that’s not all. When Esaki was asked how physics would improve the driving experience overall, Esaki said: “Another example of how physics works has resulted in subtle but noticeable changes to the road surface. In the past Our restrictions have often been seen as something rough or irritating, and I think that has changed dramatically. They can be approached with confidence, and I think Playtest confirms that. It’s as easy as it can be, night and day to curb where it’s been in the past.”
Several tire compounds have also been confirmed for Forza Motorsport, a first for the series. Tire wear has always been there in previous games, but tire compounds like hard, medium and soft will deepen the gameplay and racing strategy. Each compound has its own grip and wear characteristics, which Esaki said will lead to “exciting new gameplay decisions during the race.”
According to Esaki, Forza Motorsport also takes environmental factors into account, and has the potential to make each lap feel different.
“We’re working on things like track temperature and how it affects things like grip and tire pressure, and tire wear. Plus, you can imagine how with the change in time of day and weather- With new tire wear modeling and all new compounds, the driving and racing experience is deepened.
don’t make it eight
Forza Motorsport is the eighth entry in the Turn10’s racing sim series, but is not called Forza Motorsport 8. Esaki acknowledged that there is some confusion about the name of the game, and clarified that Eight has been dropped.
“I just wanted to confirm that the name of the sport is Forza Motorsport. There is no sequential eight after the title. It really is a brand new Forza Motorsport experience.”
Forza Motorsport is set to release on Xbox Series X, Xbox Series S, and PC.
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