in the world of biomutantWhere humans have all gone extinct and animals rule the land, danger lurks behind every rock and bush. Like the character you created, the creatures that are still alive are not your normal, run-of-the-mill hunters, but mutated creatures that have the same brains as you. As an RPG, the game ensures that the way you choose to build your character will have a lasting impact on the rest of your experience. You’re asked to choose your starting class even before you get into the game, so you really don’t want to pick a nerd.
After the character building process and choosing your breed and genetics, your final step is to choose one of five (or six) classes before starting your adventure appropriately. Each class comes with its own stats and caters to a different play style, as well as benefits you won’t know about until later. Technically, they are all viable depending on the way you prefer to play. One would be best suited for players who want to create a melee-focused character, while the other is better suited to using psionic powers. The minor details that the game gives you can make you hesitant to choose, so we have outlined the best classes in it biomutant.
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how statistics work
Class and race both affect your characters’ stats. statistics biomutant Will probably sound familiar to anyone experienced with modern RPGs, but it’s worth going with some of the unique aspects. You’ll want to keep pace with what stats you’re buffering when choosing both your class and breed to advance quickly.
Life force is the most basic. This statue determines your overall health, as well as the armor, zodiac signs.
Strength will obviously be related to how much damage your melee attacks do.
Wisdom has three purposes. This will affect your Power, Ki Energy and energy regeneration rates.
Charisma is all about getting better deals from vendors.
Agility is another fundamental thing that decides your speed of movement.
Luck helps you get critical hits and can also improve your loot chances.
At the top of the list is dead-eye class. This class focuses on dealing with critics with ranged weapons. You’ll start out with a pistol, a two-handed sword, and a special ability called Perfect Reload, which reloads your gun instantly and adds a 20% damage buff to that magazine. Stats are mostly balanced, although there’s obviously a bit more favor toward ranged weapons, but your melee options won’t be useless with this class. This is a very easy, if not very interesting, class to start with.
The dead-eye perks you can look forward to unlocking are:
crack shot: +20% damage from non-automatic rifles.
quick plating: -25% Reload time for ranged weapons.
Sharpshooter: +10% crit chance with non-automatic weapons.
gunman: +20% rate of fire with dual-wielded weapons.
Sharpshooter: Two-handed guns deal double damage.
The commando class will start with a fully automatic rifle and a one-handed melee option. It’s a slightly more melee-focused class, but a bit more balanced than Dead-Eye, thanks to the special ability Fury. This ability deals 10% more damage to ranged weapons to the target. It’s not much, and the chance of an overall crit of the class is one of the lowest in the game, but once you get into the perks, you’ll see that this class is all about being fearless and coming in close range. If you prefer high-risk, high-reward classes, this is a must-choose.
Here are the perks of the commando:
incentive: +20% melee damage and armor while reducing health by 20%.
adrenaline: +10% melee attack speed while less than 20% health.
blowShotgun Hit: Each hit has a 5% chance to stun a smaller enemy.
mercilessness: +10% Critical damage with ranged attacks.
Psy-Freak is where things get a little more interesting than just guns and swords. You’ll still start out with a pistol and a pair of Spark gloves. Technically, these are labeled as two-handed weapons, but in practice they function more like one-handed weapons. This class is all about – you guessed it – using Psionic powers in combat. It also starts with two abilities, unlike the first two classes. The first is Spark Ball, in which you throw a lightning ball at whatever target you are aiming for. Megamind is less exciting, but the extra 20% Ki energy regeneration speed is still handy.
If you guessed that Psi-Freak’s gains would affect its Ki and psionic attacks, you’d be right.
of the night: +10% IQ at night.
mind melted: Power damage ability attack with +10% critical hit chance.
psi spikes: +10% damage with Power Damage attacks.
brain drain: Attacks that deal lightning, regenerate your health by 20%.
Of all the classes, this is widely regarded as the best, but is still subject to personal taste. What makes it so good is how high its base critical hit chance is with the perks it offers, which we’ll cover below. You start out with two single-handed melee weapons and just a basic pistol. While this may seem like a major downside, and a deal breaker for some, the Twin Silver Grip ability you launch gives you dual melee weapons. The high criticism chance, along with two quick attacking weapons, makes this class melt most enemies. The second ability you start with is hypergenetic, allowing you to spend 20% less energy on dodging.
In terms of perks, this class is all about avoiding pitfalls and keeping mobile.
alertness: 10% chance to dodge enemy weapon based range attacks.
tight: +20% dodge distance.
moving target: +5% move speed during combat.
fraudulent: +20% while dodging armor or in the air.
The last base class in the game, Sentinel, is a heavily melee-focused class. You start out with a two-handed melee weapon and a basic pistol, but you can think of this class as the tank of the game. Your ability, Toughness, is a flat 10 increase in your base armor stat, and the perks you’ll unlock will focus on keeping you alive in heavy combat.
See the full list of benefits here:
doctor: + 10% health rain.
ricochet: 10% chance for enemy weapon-based range attacks to ricochet back and deal damage to the attacker.
invincibility: +20% melee damage and armor while at full health.
Knock: Dodging a small enemy, they stumble and fall.
Hire (Pre-Order Exclusive)
Hire, at least for now, is only available to those who have pre-ordered biomutant. This is a Japanese-inspired class not much different from Saboteur. You start out with the same dual wielding ability, as well as two single-handed wakizashi swords and a katana, which no other class can get. Thankfully, it’s all unique to this get-off class because the perks are all you’ll recognize from the other classes:
Fury: Melee weapon attacks deal 10% more damage to the target.
Megamind: Ki Energy regen has increased by 20%.
Alertness: You have a 10% chance of missing out entirely on enemy weapon-based attacks.
Invincibility: Your armor and damage dealt from melee attacks are increased by 20% while at full health.
Cruelty: Critical damage from melee attacks is increased by 10%.