Far Cry 6 review: Come for the crazy action, ignore the story

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I’ve played every entry in the Far Cry series, which spans back to 2004.

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Why? Crazy playgrounds not for violence or open world, but because Pot were so interesting. Past opponents Vas (Far Cry 3) and Joseph Seed (Far Cry 5) were so compelling that I couldn’t resist playing, just to see what would happen next. The cast of Far Cry 6 brings star power, with the game’s big bad guy Anton Castillo voiced by Breaking Bad’s Giancarlo Esposito, but doesn’t advance the story in the same way that the franchise’s best characters have historically been. Is.

It’s not all bust. Far Cry 6 brings several improvements to the core game, making it easily the most enjoyable gameplay experience in the series. When jumping into Far Cry 6 I quickly noticed how streamlined it was compared to previous games. One of the biggest gripes about Far Cry, Assassin’s Creed, and other Ubisoft titles is the similar user-interface and quests. There is always a series of points on the map to find in order to “unlock” the rest of the map. Not so with Far Cry 6. From the very beginning you can run, drive or fly wherever you want. Although you’ll be dealing with the consequences of not being where you should be, it makes the game world feel more organic and free.


Sections of Yara, the fictional Caribbean island of Far Cry 6 that resembles Cuba, indicate that the higher your level, the tougher the enemies. If you try to jump into level 10 of the island while you’re only level 2, be prepared to show a tank and blow you up. I much prefer this method of exploring the map rather than being forced to find some point to magically make the island discoverable like in previous Far Cry games.

There is also a lot to do at Yara. You have main story missions, side missions, treasure hunts, checkpoints, supply drops, ambushes and missile bases available to you to overcome. Far Cry invites you to procrastinate, as I often find myself drawn to treasure hunts or side quests along the way in story missions. There are also tons of collectibles, puzzles, and vehicles to steal.

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There are tons of weapons in Far Cry 6. Along with specialty guns like the AK47 rifle, Spas-12 automatic shotgun and SVD sniper rifle, there are unique guns that have their own benefits. There are also revolver weapons, which are high-tech and are made available only by collecting uranium. My favorite is the Pyrotechno which fires fireworks and is strong enough to take down a tank.

Supremo is another fun weapon type. It is a backpack that can withstand disadvantages or provide other benefits. The Exterminator Is The First Available, And It Launches Multiple Rockets Wherever Your Crosshairs Are. Far Cry 6 offers the best selection of weapons in the series so far.


A Supremo Backpack.

There is also a plethora of vehicles. Many are in the style of classic cars from the 40s and 50s found in Cuba, but there are a wealth of other combat-ready vehicles. Each one can be decked out with machine guns and a bumper that can hit or overturn other cars. Helicopters, planes and boats can also be obtained to conquer land, sea or air.

In other words, Far Cry 6 really does Improve the franchise formula by making exploration and combat more gratifying. The problem is, the characters and plot are either too fabricated or, worse, too boring to lull you through a 25-hour campaign.

Dani Rojas is the protagonist of Far Cry 6 and he, depending on your choices at the beginning, will go from being a man trying to leave his home country of Yara to a legendary guerilla fighter.

The “guerrilla” part is important, obnoxiously so. Each character in the game will use that word over and over again. They will say how they are a great guerrilla, talk about guerrilla mentality, and ask you to think like a guerrilla. The word is used so much that it loses its meaning. Being stuck on this one-dimensional note makes Far Cry 6 characters hard to invest in.

The characters you meet who you persuade to join the cause don’t even have compelling reasons to do so. In one example, Dani must convince these legendary guerrillas who fought for independence in 1967, and they are all grown up, some of whom hold on to their glory while others want to move away from it. The game was trying to tell a story about rebels fighting for freedom, but the execution was such that I didn’t care about the outcome.

Then we come to the villainous Anton Castillo. As a Breaking Bad fan, I was excited that Giancarlo Esposito came on to play the dictator. But aside from some typical monologues on how he has to stay in power to make the country prosperous, his time on screen is mostly spent trying to convince his son Diego to follow in his footsteps. It didn’t feel like I was fighting an evil dictator and more that I was trying to get a father to love his son. I don’t think he is a dangerous black force playing 4D chess and always one step ahead. He talks about the big game, but doesn’t show it.

With a relatively weak antagonist, Dani needed to bear the bulk of the story. that’s not it. Dani talks more into the past than typical Far Cry heroes, but the “smart ass with a heart of gold” character means a lot.

And that’s what essentially stops Far Cry 6 from being an amazing experience. People who buy Far Cry titles for the crazy action will have a hell of a time, but anyone who wants to feel Some As the story progresses, disappointment sets in.

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