Far Cry 6 review: Less predictable and more political

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This review was originally published on Nerdshala Espanol Translated into English by Raul Estrada.

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within the first few hours of Far Cry 6, is a moment that sets the tone of the game in terms of narrative and playability: a mission in which the goal is to destroy a tobacco plantation. In general, the task is simple: set fire to growing areas and destroy tanks with chemicals, while facing waves of enemies to continually reach the destruction meter full.

This mission design is a classic among Ubisoft games. However, in Far Cry 6The striking detail is that, while the plantation is burning, there is a Caribbean and Spanish version of the song. bella ciao Plays in the background. It changes up the rhythm and even adds more instruments as the chaos ensues. Without music, the mission would be like any other. Along with the melody, it becomes a great moment in the game’s campaign.


Far Cry 6 Ubisoft is no stranger to the formula present in all of its open-world games. But to its credit, it hides the formula at best, so that the game doesn’t feel like an endless to-do list. The mix between mechanics and mission design is more organic, and it has a lot to do with the setting. Yarra Island has space to accommodate an urban environment, rural areas, mountains and an archipelago. Overall, it’s more diverse than the flat, uniform map from previous Far Cry games.

improve familiarity

Ubisoft has a signing with its open-world games and Far Cry 6 There is no exception. The map is divided into regions, where each is controlled by a subordinate of the main villain. The objective is to take control of these areas by completing missions to defeat the boss of that area and thus close the siege of the main villain.

A character in Far Cry 6 shoots a Gatling gun.
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what changes in Far Cry 6, as compared to previous titles in the saga, is not the design, but the perception of what is being done. In this case, the goal is to start the Yaran revolution, and to do so would be to recruit allies who have tried to move things around on their own or who have become disillusioned and no longer interested in taking the country back. Huh. As a good open-world game hero, Dani Rojas spends hours helping other people until he convinces them to join the cause.

Now, interestingly, the concept of clearing bases or capturing towers to unlock activities, a common mechanism in many Ubisoft games, almost completely disappears. That doesn’t mean you won’t have to at certain times, but that’s not the tone of the game. The “opening” of the map occurs simply by walking through it and thus new places of interest appear, as well as enemy settlements, through which you can calmly pass without needing to eliminate them all. can.

In Far Cry 6 a character reloads a big gun.

Far Cry 6K’s campaign has good pace and alternates flat missions with more explosive and spectacular moments. By design, some of these actions force you to go face-to-face against the enemy, but the rest of the time you can choose to stealthily, as the mechanics are well implemented to accommodate different play styles. . It includes tons of weapons and customization forms that come in handy for difficult moments.

Far Cry 6K’s campaign has good pace and alternates flat missions with more explosive and spectacular moments.

On the other hand, there are also urban environments, which is a novelty to this saga. In Far Cry 6, there are cities with multiple levels, and it is common to park yourself between buildings and structures. To make it simple, Ubisoft added some new elements and mechanics that generally work very well and allow you to move around rooftops and platforms in a similar fashion. extinguished light. Urban environments add a new dimension and refresh to the more classic Far Cry Emergent playability.

In terms of mission design and mechanics, the title is the sum total of Ubisoft’s years of experience in open-world games. The design isn’t revolutionary or radically changed, but it’s disguised much better than before. As a result, Far Cry 6 A less predictable and hard-feeling game, the hours go by.

Welcome to Yara (Cuba)

Far Cry 6 is set in Yarra, a fictional country made up of several islands in the middle of the Caribbean. The nation is ruled by a president/dictator named Anton Castillo (Giancarlo Esposito), who was elected by a dubious popular vote, who has been in power for several decades.

Yara is a world power in medicine, and it wants to develop cancer cures from its tobacco plants. However, according to Castillo’s classification, the cost of these advances has been a poor population divided between false and true duress. The false Yaranos are considered outcasts and are forced to work as slaves on the Viviro plantations, a resultant element of the modified tobacco plantations.

Anton Castillo aims to return Yara to its former glory, while the nation best copes with a blockade imposed by the international community and especially by a superpower such as the United States.

A banner for Anton Castillo in Far Cry 6.

Ubisoft has insisted that its games are not political (a point that its narrative director later pushed back). However, in Far Cry 6, it recognizes that these types of stories cannot be separated from political discussion, less so when the title is not subtle with its mizz-en-scene. Yarra is a fictionalized version of Cuba with many elements that refer to the history of this Caribbean island, such as revolutions that last for decades or cities that are stuck in time as a result of blockades.

However, there are elements of Far Cry 6The story of which is more complex. In the big picture, Yara is Cuba, but zooming in on more specific situations, there are socio-political elements visible that are problematic not only in the dictatorship, but globally. For example, military control in cities with curfews, extreme nationalism, or discrimination against minorities; Themes that appear in the game and that don’t just live in paused contexts.

in that sense, Far Cry 6 more honest than far cry 5, because it is less subtle in saying what he has to say. In the previous headline, the narrative about what was happening in rural and Protestant America remained just that. Far Cry 6On the other hand, not the most obvious game, but there is no problem in showing the consequences of fascism and nationalism.

setting of Far Cry 6 Authentic in general, although there are some details that Spanish speakers will notice. The most obvious are the names of some places. Furthermore, the Spanish that is seen throughout the island seems to have been first conceived in English and then translated almost literally into Spanish.

Far Cry 6 more honest than far cry 5, because it is less subtle in saying what he has to say.

Something similar happens with native voice actors, who mix English with Latin accents with Spanish words that are not pronounced natively, which are immediately noticeable. Therefore, one has to wonder how a company like Ubisoft, with all the resources available to make games, which includes thousands of people, falls short of such details.

In Far Cry 6, Dani looks at a road sign.

Not that all Spanish of Yarra is imperfect, but it is common to find phrases with no meaning in road signs or place names that sound like literal translations from English. In the long run, this becomes a minor and curious issue that doesn’t spoil the atmosphere, although the language used is at least authentic in the environments the game was created for.

That said, the Spanish dubbing of the voices is generally good and is probably the best way to play Far Cry 6, which is complemented very well with a first-class soundtrack that makes the experience interesting and engaging from an audiovisual point of view.

a success in every aspect

Maybe time will change perspectives on this kind of product, but it’s not risky to say Far Cry 6 One of the best and more interesting in the series. It is important to emphasize that sport does not recreate formula one. However, the merit lies in streamlining the entire adventure flow, omitting elements such as stats, activity lists, or experience levels. These elements are present, but in a secondary location, and appear only at specific moments, for example, when Anton Castillo’s regime learns that revolution is coming and sends more troops to the streets (and each area). Increases the difficulty level.

A car and a large building in Far Cry 6.

The cast of the entire adventure deserves special mention. The villain is really the one who gets all the attention — Giancarlo Esposito’s face is perfectly captured — but the rest of the characters are more diverse than stereotypical. The screenplay is simple and not far-fetched. It manages to maintain the interest factor until the very end, mostly because it makes us want to know what the real intentions of the dictator are.

Far Cry 6 is an excellent game because it has a good design of mechanics and missions, its setting is authentic even with localization flaws, and the game doesn’t drag on too long or get repetitive; Conversely, simply walking around the island and exploring the public and hidden trails is a satisfying activity.

In addition to the above, this title correctly sums up more complex topics. Sometimes it is courageous, although in other cases it can be timid. But the messages are there and not hidden, which is a breakthrough in an industry that tends to be too conservative with such global products.

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