Final Fantasy 14 director explains how housing lottery system will work

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When Final Fantasy 14 director Naoki Yoshida announced earlier this year that Endwalker expansion will improve the incredibly frustrating home buying process And to make it more fair, the details were a bit scarce. PC Gamer recently spoke with Yoshida as part of a roundtable interview and got a lot more clarification and insight, this time around.

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Buying a house in Final Fantasy 14 will basically be split between two processes. New is the lottery system where each applicant has one entry in the pool. Then there’s the previous system in which players race to be the first applicants for a new open house, resulting in much dismay to players who gather around the house’s placards, potentially waiting hours, and waiting to see what happens. This is an arbitrary cooldown whether the timer had expired.

Yoshida insisted that the Final Fantasy 14 team build their new lottery system on a region-by-region basis with the ability to be applied to both new and existing regions, not just the Ishgard region. The team will have the power to set entire regions to a lottery-based option or a traditional first-come, first-served option, if it so chooses. There may also be habitats that will require players to purchase them as free companies, a guild’s version of Final Fantasy 14.

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“That’s why we’re building this system so it’s flexible. We can deploy it as we see fit, depending on how many habitats are being occupied,” Yoshida said.

So how does the lottery process work? Yoshida says that players will see that a plot of land becomes available for a specific amount of time (Yoshida gives a hypothetical estimate of four days), then they will be able to make a refundable deposit based on the house placard sign out . house price.

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Yoshida gives a notional price/deposit cost of 2 million gil, something that most endgame players will be able to achieve without any unnatural playtime. A player will house that 2 million gil, which gives them one and only one entry in a lottery pool, with a winner chosen at random.

When a winner is selected, they will receive a notification that they have won and will have a set time to finalize the purchase and go home. Players who do not win their deposit will be returned.

What about troublemakers who just want to troll curious house hunters and clog the system with deposits they have no intention of acting on, or players who just chicken out? Yoshida says he will be charged a penalty fee that is less than the full amount of his deposit, but “there will be a significant amount that will be held by that field and will not be returned to the player.”

Yoshida says the same process will be followed for houses that eventually collapse because their owners have been dormant for too long, assuring us that players wait in front of a placard for the cooldown timer to refresh. Wouldn’t have to, and that reseller won’t be able to take the house.

“So we are hoping that this system is very logical and reasonable and we hope it will alleviate some of the issues we have with the housing situation,” Yoshida said. He also said that the Final Fantasy 14 team is considering “further investments,” including additional servers for more housing areas.

Thanks to an ever-increasing player population, the Final Fantasy 14 dev team may have their work cut out for them, as Housing has been struggling to keep up with demand for some time now.

The Endwalker expansion will release on November 23rd, with Lottery System and Ishguard coming sometime in the planned 6.1 patch. As for housing the eShared area, Yoshida says that the dev team is not allowing players to buy plots of land “until people settle after Endwalker’s gameplay,” but did not specify how long. It is possible.

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