Final Fantasy 14 was pretty much in 2021, with record player numbers and interest culminating in the winter launch of Endwalker: an expansion that proved so successful Square Enix had to make the notable move of removing the game from sale. It’s actually been a month now and you still can’t buy it.
Producer and Director Naoki Yoshida wrote a new blogpost Addressing what’s going on, and explaining what the developers are doing about it: the short version is, opening up a ton of new servers around the world. Next year there will be new data centers dedicated to the game’s opening in Europe, Japan, North America and Oceania, which Yoshida believes will “basically solve the problem.” Some are basically ready to go, while others are scheduled for later in the year.
Yoshida writes, “Once again, I would like to apologize for the delay in server expansion due to global semiconductor shortages.” ,[…] However, we believe this server expansion is an important step towards providing players with the best gaming experience possible in FFXIV. Work on strengthening the servers will continue well into 2023, spending a significant amount of financial resources and manpower, but we will do our best to ensure that this effort has no negative impact on your ability to play so we would appreciate your support as you continue on your adventures.”
Yoshida further said that players should expect some announcements and another letter from the producer in late February.
Due to the rollout of the new servers, and easing congestion around Endwalker’s launch period, Yoshida says that “we will resume digital sales from January 25, 2022. […] While some consider this decision to restart sales premature, we ask for your understanding in this matter.” He adds that the free trial, which is currently also disabled, is also considered a The bar should return when the game’s server is a bit more stable.
Yoshida also took aim at some of the criticism faced by him and the team for the problems surrounding the launch of Endwalker: or, more specifically, the way it was articulated. during a livestream (as seen my daily news flash, Via KotakuYoshida talked about how criticism of a team’s mistakes can often be abusive, which he believes in turn encourages other players to be more disrespectful.
Yoshida’s comment was as follows, although note that this is a machine translation (they were speaking Japanese on the livestream). “Derogatory remarks are really what I want to stop. I think my mindset is strongest in Japan, but that doesn’t mean it’s the same for everyone.”
The abuse apparently was particularly bad when the release of Endwalker was delayed. “It’s an analogy I hear often, but if you leave a damaged car in New York City, it’s going to be damaged more: Psychologically people think it’s okay to do more damage, because it’s already there.” has been damaged by others.”
“If I have one request from me it’s this: Before I hit enter, I’ll be glad if you can imagine the face of an unknown developer beyond the screen […] With all the staff that’s worked on FF14 so far… I’m not asking for compliments because there are mistakes, but it would be helpful if people thought about how to express their feelings.”
Certainly, there are a lot of fans of Final Fantasy 14 who are taking the situation and problems of the game with the right attitude. When we asked about their experiences, many expressed disappointment with the queue times, but the game felt and Endwalker’s far-reaching new story was worth it in the end: soon, new players would be able to find out. Why the sport is enjoying such massive success.