A new South Park video game seems to be on the way from former BioShock developers.
Revealed in a job advertisement by indie developer Question, the studio is seeking a lead level designer to contribute to “a new video game set in the world of South Park.” While some specifics are given and the game is not named, the job post mentions that candidates should have experience with “multiplayer level design”, and “aesthetically compelling moments and interesting tactical choices”. filled level”.
Question is a little-known studio, but its website notes that it includes former developers of the BioShock series, Dishonored, and Thief: Deadly Shadow, as well as those working on Obsidian’s 2014 South Park RPG, The Stick of Truth, and Ubisoft. . The 2017 follow-up fragmented but exhausted.
Both of its co-founders, Stephen Alexander and Jordan Thomas, had previously contributed to BioShock and BioShock Infinite, with Thomas also serving as creative director at 2K Marin during the development of BioShock 2’s studio.
The post suggests that the game will come to Xbox Series X, Xbox One, PS5, PS4 and PC and mentions that it will be built in the Unreal 4 engine.
Question is best known for releasing The Magic Circle in 2015, a self-proclaimed dark comedic, surrealist first-person game that immerses you inside an unfinished fantasy world that has been mired in development hell. More recently, it developed the co-op horror game The Blackout Club, in which you and your friends investigate the monstrous happenings of a backwater town.
Analysis: A South Park Immersive Sim?
Unlike many licensed video games, South Park has had notable success with its gaming adaptations. Obsidian’s RPG, The Stick of Truth, was warmly received for not only capturing the TV show’s trademark crude humor, but for neatly wrapping up inside a solid turn-based combat system and exploration segments.
This title of Question has a lot to live up to, although the talent within the studio keeps it on a good footing. Expecting the team to pool their BioShock, Dishonored, and Thief experience to create a South Park immersive sim (and perhaps a very strange idea) may be a bit excessive, but the names alone are tantalizing. Obsidian’s South Park games did well because of the experience of the team behind them. The same could happen here.
However, the game also pays some first points for the license. For starters, this will be the first South Park game to be released on the current console generation. Fractured But Hole, the last major release to use the license, came out several years before the PS5 and Xbox Series X/S hit the market. But it’s also the first South Park video game to be developed by a smaller, indie studio. So far, its game adaptations have been created by or in partnership with major developers.
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