Mortal Kombat’s 30th anniversary doesn’t technically happen until 2022. But before the Big Three—Oh, co-creator Ed Boon has shared some early development insights on Twitter—including figuring out a fighting game for the team. The Most Famous Moves On The Fly With Scorpion Actor Daniel Pessina.
Speaking through grainy VHS footage from 1992, Boon interrupts a motion capture shoot by suggesting what he thinks would be a “cool ass trick”. What follows is a back-and-forth that sees the team see what would, in fact, be recognized by gaming history as a cool-ass move.
Mortal Kombat will be 30 years old in 2022. But 2021 has been 30 years since we’ve actually been working on the game. To celebrate, sharing some behind-the-scenes stuff seemed like a fun idea. This clip shows how we created Scorpion’s iconic (get over here!) spear move. (1 of 9) pic.twitter.com/3f1tdvjG9R12 October 2021
In follow up tweetsIn this process, Boon explains, the process involves little more than just watching a yellow ninja pretend to toss. Because the move had to be surprising to opponents, the motion had to be quick, simple, and readable, and you could hear the team discussing how many frames it should take.
Memory restrictions also meant that the fewer unique animations the team could use, the better. Instead of recording bespoke “impelled” animations for each character, Boo talks about how he borrowed frames from existing animations to piece together complete moves.
“We were so tight on memory, that we didn’t even catch any momentum for the victim’s reactions. Instead we borrowed from their existing animation frames. You tell us about reusing one of the victim’s “knockdown” animations. can be heard talking when they meet initially hit with a spear.”
Scorpion’s “Get Here!” A fighting game move recognizable as (if not more so) Street Fighter’s roaring Hadoken may well be one of the oldest videogame memes. It’s fascinating to see its origins in a quick recording session, and Boone looks forward to the 30th anniversary of Mortal Kombat to continue sharing dev insights from the series’ history.