When Saber Interactive re-mastered Ghostbusters the video game, it was released 10 years after Terminal Reality’s 2009 original, co-op multiplayer was not included.
As told by Matt McKnight, Vice President of Business Development at Saber VentureBeat At the time, the original multiplayer was the work of a separate studio and was based on an unfinished version of the game. In addition, Saber received six different versions of the multiplayer code, and there was no way of knowing which one shipped. At launch it was decided to exclude multiplayer from the remaster, but whether it would be added at a later date was left up to the air, as Saber was “still in the process of evaluating the situation.”
Now it has been confirmed to be dead in the water. talking to MP1stTim Willits, Saber’s chief creative officer, said, “It’s something the team really wanted to include and were trying to incorporate while working on that remaster a few years ago, but unfortunately the state of the original multiplayer code has made collaboration difficult.” Didn’t. We looked into it, but eventually had to focus on recreating the single player experience that fans were expecting from us.”
Meanwhile, a new Ghostbusters game is being developed by Illfonic, the makers of Friday the 13th and Predator: Hunting Grounds. It will likely be based on the recently released film, Ghostbusters: Afterlife and could be a completely multiplayer affair, considering his previous work.