God of War PC is so good it could make God of War: Ragnarok on PS5 even better

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God of War lands on PC today, and the port marks some nifty steps forward on the accessibility front — work that will be done to improve the upcoming sequel, God of War: Ragnarok, on PlayStation.

As spotted by our sister site PC Gamer — who, by the way, loved the PC version of the game — the God of War port not only offers seriously smooth frame rates (with DLSS being a big help) and other goodies. does, but meaningful improvements to accessibility in the nuts and bolts of the game.

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Mila Pavlin, UX and Accessibility Lead at Santa Monica Studios, explained to PC Gamer: “It’s really laid some groundwork in the backend. A lot of accessibility features require that you go through your pipeline for how to create content. change it. [The PC port] allowed us to go back in and re-look at how we were actually building some of the underlying code.”

The main change here for the port was how running worked. Those who have encountered God of War on PlayStation will undoubtedly remember that in order to sprint, you have to click in the left thumb, which may seem odd. Pavlin observed: “A lot of players find that button particularly a little difficult to use.”

So, for the PC version, the devs came up with a solution in the form of the auto-sprint feature. When you hold down a direction key for a certain amount of time, with a fixed amount of time duration by the user – a neat solution.


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As always, any improvements to accessibility are well worth considering, and this can last longer in God of War sessions (even on PC, where some people prefer the controller to the mouse to switch). There is a clever move to reduce any potential stress on the thumb. keyboard). For example, it’s one thing to click in the left stick to turn off a one-time ability, but it’s another to push the stick forward while clicking – it’s an altogether more awkward experience.

Plus, it’s great to hear that this discovery of Access on the PC version has laid the groundwork for God of War: Ragnarok on PS5 going strong in this regard. Pavlin said: “Working on things like keyboard remapping allows us to really see how the pipeline works as a whole, and take it forward through all of our SMSes. [Santa Monica Studio] the product. This will help us build a better foundation to work on in future products.”

Matt Dewald, Senior Technical Producer, said that “PC accessibility is only a small part of what we want to do” and that “accessibility is really important to us” before adding: “We try to make sure We want to do as much support as we can. So there are some big plans.”

Note that we’ve also heard on the grapevine that God of War: Ragnarok may finally get a PC port, which makes sense given that the first game has been redesigned (though it supposedly took three years, so don Don’t think Ragnarok could be ported any time soon – if it’s coming at all).

Make sure to check out what you thought about playing God of War PC at 8K.

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