Halo Infinite originally had an open world similar to Breath of the Wild

DMCA / Correction Notice
- Advertisement -


Halo Infinity’s open world was reportedly cut from a “Zelda-like experience”.

- Advertisement -

This new detail comes from a report published earlier today bloomberg, speaking to unnamed sources familiar with Halo Infinity’s fairly tumultuous development. According to the report, developer 343 decided to cut about two-thirds of Halo Infinity’s current campaign development in the summer of 2019, largely withholding its open world.

In case you’re unfamiliar, Halo Infinite features an open world for the first time in the history of the story series. According to the new report, however, this open world was going to be on a large scale similar to the Zelda game, and was actually being designed in a similar sense to 2017’s The Legend of Zelda: Breath of the Year. Wild.

advertisement

Now though, Halo Infinite finally launches on December 8th, which has been delayed due to Fall 2020. It’s been a very long road from conception to the launch of Master Chief’s latest adventure, as this new Bloomberg report makes very clear. But now finally the end of the bold sequel of 343 is visible. To see what we made of our full play of the new entry in Xbox’s iconic saga, visit our Halo Infinite review for more.

hello infinite weapon , hello infinite tools , Hello Anant Tenrai Incident , How to level up faster in Hello Infinity , hello infinite battle pass , hello is in infinite order , Hello Infinite Controller Settings , Hello Infinite KD Tracker & Player Record , hello infinite gala match , hello infinite killing spree , halo infinite crashing on pc , hello infinite user banned , When do Halo Infinite Challenges reset?

- Advertisement -

- Advertisement -

Stay on top - Get the daily news in your inbox

Recent Articles

Related Stories