In short: Developers looking to get their apps to the top of the mobile app store now have a pretty good idea of ​​how many downloads are required, thanks to the latest report from analytics firm Sensor Tower.

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It now takes about 156,000 downloads on any given day for a free, non-gaming iPhone app to hit #1 on the US App Store. In 2019, it only took an average of 114,000 downloads per day to achieve the same goal.

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In the past, iPhone games generated more downloads than regular apps, but that has since changed. Since the beginning of the year it requires only 93,000 downloads per day for the game to reach number one in the US. Back in 2019, it would take a developer roughly 171,000 downloads to reach the top of the mountain.

On Google Play, non-gaming apps need 56,000 downloads a day to come out on top, up from 83,000 in 2019. Android games vying for the top spot only need 37,000 downloads a day to take the top spot. Three years ago, an Android game needed about 114,000 downloads to reach the top of the podium.

Getting into the top 10 on the App Store and Google Play in the US just got easier. A non-gaming iPhone app only needs 52,000 downloads per day to make the list, while a game only needs 26,000 downloads. A non-gaming Android app must have 29,000 downloads per day to break into the top 10, while games only need 16,000 downloads per day to rank 10th.