After Death Stranding, Hideo Kojima hopes to continue connecting people and games with a title that “changes in real time” based on the player’s location and perspective.
In an interview with Japanese outlet Anna (translated by Siliconera), Kojima discussed his ambitions to create such a dynamic game. “Even though people of different ages and trades are playing the same sport, they are playing it in the same way,” he says of traditional sports. “Instead, I want the game to change depending on where the person lives, and that person’s unique point of view… because you’ll be defeating vampires using light from the sun, [Boktai] Will change depending on where and when you played the game. That kind of characteristic connects man-made systems to real life.”
Boktai is an older isometric action RPG for the Game Boy Advance, which Kojima contributed to during his early days at Konami. Its standout feature, which Kojima refers to here, was an in-game sunlight monitor that used your time zone to estimate the position of the Sun. The main character’s weapon is solar powered, you see, and the boktai will adjust its power level based on the position of the sun relative to the player, making it stronger during the day and weaker at night. The in-game environment will also update to mimic sunrise and sunset. It’s a relatively simple integration of the location-based transformations that Kojima describes, but it was very innovative in the early 2000s, and it’s fun to consider how modern games – especially Kojima games – take on this. can expand.
Whereas The recently released Twelve Minutes Loves, and added that it “kinda makes me want to make another adventure game.”