Super Mario 64 has come to Minecraft thanks to a remarkably accurate mod.
Programmer and game dev Dylan (pdxdylan on Twitter) recently shared a highlight reel of his work-in-progress Mario Minecraft mod. The polygonal plumber we know and love looks strangely natural in the blocky world of Minecraft, but at the same time, it’s downright disturbing to see Mario move so authentically in an entirely different game.
I’m working on a #Minecraft mod that runs the Super Mario 64 engine! It’s very WIP right now but here are some highlights pic.twitter.com/QCfzl10ip0September 13, 2021
We’ve seen Nintendo characters modified in other games before, and Minecraft has more crossover mods than you can count, but the supernatural collision of a typical Nintendo 64-era Mario and Minecraft left us dumbfounded. We just had to ask Dylan how this mod works under the hood.
“It’s really possible because of a project that reverses the way Super Mario 64 works, and makes code for that public,” Dylan tells GamesRadar+, alluding to the sm64 and libsm64 projects. . “The code basically replicates the game exactly, meaning all of Mario’s behavior is there. People have already used the code to make mods, or to port Super Mario 64 to the PC. Have programmed a Minecraft mod to use that code to integrate it within Minecraft.”
“At first it was very difficult,” he continues. “I wasn’t that experienced with Minecraft modding, so it took me about a week to work on it during my spare time before Mario was shown in-game. After that, it took me about a week to get it to show up properly like Mario’s face. Little details were getting in.”
Dylan’s Mario mod is still a work in progress, and he still has some issues to deal with. If you move too far from the center of the Minecraft world, for example, Mario Mod stops working because of the limitations baked into the Super Mario 64 engine. Likewise, some Minecraft blocks don’t play well with Mario’s moves, although he can apparently use the game’s steel bars like climbable traps in Nintendo 64 games. Dylan is still working on the mod and hopes to get the power-ups in the original game — Think Metal Mario, Flight Cap, and things like that — working in Minecraft.
As Dylan acknowledged in his original tweet, Nintendo is famously protective of its IP and regularly shuts down fan games and projects using its characters. As such, Dylan keeps this mod close to his chest for now, though he’d love to be able to build obstacle courses for people to run Mario through, or even Minecraft’s. Inside also entertains the levels in Mario 64.”
“Playing with it I learned that there is a lot of potential, but as you mentioned, Nintendo’s strict policy of using their assets would also prevent me from sharing the mod,” he says.
Here’s hoping Dylan can find a way to implement this mod in cool ways that don’t attract Nintendo’s investigative eye. Whatever the mod turns into, it’s already an amazing piece of technology, and one of the most reliably double-tech-inspired Minecraft mods in some time.
here we have something else We Never Thought We’d See In Minecraft: A Complete Circle Made without mods.