More employees would rather work in the metaverse than go back to the office

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After the transition to work from home during the pandemic it looked like hybrid work would be the future of work, but now more workers are embracing the idea of ​​putting on VR headsets and working in the metaverse.

Nearly half of employees (44%) are willing to work in the metaverse rather than return to the office, according to new research from Lenovo. This is because they believe that doing so can help increase their productivity and deliver other benefits.

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While this is still a relatively new idea, the metaverse is primarily defined as a shared digital space with digital representations of people, places, and objects. One day, it may serve as a much wider expanse of the physical world that will open up new possibilities for businesses to create a more viable and interactive workplace.

Ken Wong, president of Lenovo’s Solutions and Services Group, explained how organizations can prepare their businesses for the metaverse in a press release, saying:

“While the metaverse isn’t ubiquitous yet, organizations can get started with improving productivity at work. They don’t have to invest much capital to achieve this. All-as-a-Service or Pay-As-You The -Go model provides the flexibility, cost efficiency and scalability to adapt to each company’s unique circumstances. We’re only scratching the surface of the Metaverse, not to mention the new economics of Web 3.0. For now, the Metaverse businesses This opens up a world of possibilities for businesses in which, according to our research, nearly half of employees are willing to participate. To understand this, companies need to identify new ways to make the most of their technologies.”

working in the metaverse

While some employees are ready for the start of the metaverse, others think their employers aren’t ready to make the transition because 43 percent of 7,500 respondents surveyed by Lenovo believe their companies have knowledge or skills. Don’t have the expertise or maybe not to enable them to work in the metaverse.

At the same time, 20 percent of employees are unwilling to work in the metaverse, 21 percent said they are neutral and 15 percent say they are not sure they want to.

The speed at which businesses adopt new technologies is seen by half of working adults (51%) as an indicator of their readiness to get into the metaverse. However, working adults in Brazil (53%), Singapore (51%) and China (54%) are almost equally divided with the belief that their employers have the expertise needed to enable a metaverse workplace. Working adults in the UK and Japan are less optimistic, although 30 and 18 per cent respectively believe their employers will not be able to install the technology needed to work in the metaverse.

Even though the metaverse may still be far away, Lenovo suggests that adopting the everything-as-a-service and pay-as-you-go models could be a way for businesses to prepare themselves for what works. The future can happen.

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