New World aims to improve its endgame with quests and rewards that change every week

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Amazon is aiming to improve the endgame experience in its fantasy MMO New World with a new feature called “Expedition Mutators” that will change the complexity and difficulty of combat encounters and better including “new bespoke gear and resources” for players. will award prizes. for the challenge.

“Mutators change familiarity by increasing the ‘normal’ and ‘nominated’ enemies found within campaigns, changing the way encounters work and what strategies players should consider before combat,” Amazon explained in a statement. blog post,


“The objective of the system is to rotate through a unique combination of campaigns and mutations each week, with 10 difficulty levels per campaign mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching maximum difficulty.”

Campaign scores will be based on a combination of factors including total time, enemy kills, player response, team wipes and various performance-based bonus multipliers. Do well enough in the Mutant campaign and you’ll advance to the next Mutant difficulty level, with bigger and better rewards to grab. But it won’t be easy: Amazon warned that recommended gear scores will be important for Mutant missions, “as it directly factors into enemy scaling,” and that higher difficulties are expected to be extremely difficult.

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Expedition Mutators is now available in New World’s public testing area, which went live yesterday. To facilitate testing and to ensure that players have a range of mutations across multiple endgame campaigns, the Mutator rotation will run at accelerated times during the trial period. One of three missions—Dynasty Shipyard, Garden of Genesis, or Lazarus Instrumentality—will be replaced every 48 hours. All players in the test arena will be given a 600 Gear Score loadout to start, plus a “generous amount of keys to drive campaigns” and a maximum loadout (Gear Score 625) will be awarded to all PTR players during the final week. For testing, so everyone can take a fair run on level 10 difficulty mutations.

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To accommodate the Mutant changes, campaigns have been adjusted to bring them more in line with other endgame activities: drop rates for designated enemies have “increased significantly,” while playing Mutant T5 gear to Dynasty Shipyard Loot. Added to the table, and the number of enemies players have when sealing the ancient Azoth portals in Ostium in the Lazarus Instrumentality campaign.

New World has been plagued by a number of bugs and adventures since its launch last year, but endgame content has also been an issue. “We have to do a better job of driving players to all of our endgame activities,” sporting director Scott Lane said in a December 2021 interview. pcgameno, “Right now, they’re being driven toward a very small part of our endgame mechanics and it’s leaving them wanting more.”

PTR also includes a new resource called Umbral Shards that enables players to boost items with a gear score of 600 to 625, which Amazon said “if you want to dive into high-difficulty mutating missions or PvP This is important if you want to gain a competitive edge in the U.S..” The specialization limit has also been raised to 625. Umbral Shards can be earned in three ways:

  • Completing mutated missions.
  • Creating gear scores 600 items when your expertise with that item is also at 600.
  • Open the gypsum cast when your expertise for that item is also at 600.

PTR also increases the cost of summoning brutes, makes some combat-related changes, and reduces fast travel costs.

All New World players are eligible to join the PTR, but to do so you’ll need to download and install a separate PTR client, and create a new character—live characters are not compatible with the trial area. Full details on what to expect and how to enter are above,

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