Nvidia DLAA is a new take on DLSS, and could be seriously cool for RTX GPUs

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Nvidia has a new trick up its sleeve in the form of DLAA, which as you might guess from DLSS is a sibling technology of it, and it’s being tested with the Elder Scrolls Online MMO.

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DLAA stands for Deep Learning Anti-Aliasing (similar to what DLSS stands for Deep Learning Super Sampling), and it employs the exact same machine learning techniques that provide an effective form of anti-aliasing (smoothing on game scenes). does.

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As PC Gamer observed, ZeniMax Online Studios creative director Rich Lambert enthused that: “You won’t get a performance boost from it, but what you will get is absolutely incredible anti-aliasing.”


When can you experience these (hopefully) better visuals in The Elder Scrolls Online? Well, as you may have noticed, Nvidia released a new graphics driver today, and along with a whole load of extra games that shake DLSS and some significant additions to titles supported by Windows 11, including Deathloop, the driver adds DLAA. And it is being enabled on The Elder Scrolls Online Test Server to date.

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Elder Scrolls Online testers should note that in addition to the new Nvidia GPU driver, they’ll need to be running an RTX 2000 or RTX 3000 series graphics card in order to get DLLA. This feature starts with Update 32 for MMOs, which still arrive today, and you’ll get the DLAA option with DLSS as you might expect.

Analysis: Seriously Smooth Anti-Aliasing, With Any Luck

Let’s take a deeper look at what DLA actually is. As Alex Tardiff, chief graphics engineer at ZeniMax Online Studios, explains in a Tweet, it’s basically using Nvidia’s deep learning technology, but removing the upscaling component. Streamlining it if you want, and doing nothing related to increasing the resolution, but using AI to remove the jiggling and generally accompanying the game’s graphics (otherwise known as anti-aliasing) Getting smooth edges.

In short, nothing happens to any resolution trickery, it merely applies an effective form of anti-aliasing to the current resolution; And apparently this pure anti-aliasing option works great.

If it turns out to be as clever as the promised anti-aliasing implementation, it can really make a big difference in looking clean and realistic games while minimizing any performance hit.

As it’s still in testing, we should restrain expectations for now — it’s not immediately clear how DLAA’s results might play out, especially in any early incarnation. But it’s certainly a potentially very exciting development, and hopefully something that comes along in other games that already support DLSS in short order, perhaps.

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