Nvidia resurrects Image Scaling to compete with AMD Super Resolution

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Nvidia is updating and releasing some upscaling utilities to compete against AMD’s FidelityFX Super Resolution (FSR). The main feature is called Nvidia Image Scaling, and although it’s been available through the Nvidia Control Panel since 2019, it’s now easier to access and comes with a new upscaling algorithm.

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Don’t confuse image scaling with Nvidia’s Deep Learning Super Sampling (DLSS) feature. Both are upscalers that improve your gaming performance while maintaining the highest quality image possible, but they achieve this goal in very different ways. Image scaling is a spatial upscaler and sharpening filter in the vein of FSR, while DLSS uses temporal (time-based) information and machine learning to produce a better looking image overall.

Image scaling is not new, but it does have some new features. It’s available now as part of the GeForce Experience – read our guide on how to update your GPU drivers to access it now – as well as an open-source software development kit (SDK) for game studios. Also available in . The two versions are identical. The only difference is that the SDK allows developers to add image scaling options to their games, while the GeForce Experience Edition keeps the settings in the GeForce Experience.


The feature also includes a new upscaling algorithm, as well as a sharpening filter that you can adjust on a per-game basis. As for image quality, you shouldn’t expect much – image scaling is essentially the same as FSR, and it produces similar image quality and performance (read our AMD FidelityFX Super Resolution review for more on that).

The move is part of an effort by Nvidia to compare image quality rather than performance when it comes to various upscaling devices. AMD’s FSR offers a higher performance ceiling than DLSS, though at the expense of image quality. Image scaling looks like a way to get the scales back in balance. It’s essentially just Nvidia’s version of FSR.

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For this, Nvidia released a new image comparison tool called ICAT. It works with videos and photos, so you can line up and zoom in on media files to see the difference in image quality. It’s available for free on Nvidia’s website, and we downloaded it to make a quick screenshot comparison. Deathloop. If you can’t tell the file names, DLSS is on the left, FSR is in the center, and image scaling is on the right.

Nvidia ICAT Comparison.

Nvidia also released a new version of DLSS, though it’s not much to get excited about. DLSS 2.3 is the latest version, and it is available in games like cyberpunk 2077 And doom eternal Today. However, you shouldn’t see any major difference in image quality. The new version improves stability with fine details and reduces ghosting, but those differences are only apparent when you zoom in and focus on a particular area in a scene.

Image scaling is a “new” feature, but it’s been around for a while. In August, it was revealed that FSR uses the same upscaling filter that Nvidia Image Scaling has used since 2019. The updated version doesn’t change much under the hood — it just sounds like a feature Nvidia now wants users to actually take advantage of, plus a way to combat FSR.

You can download now and start using Nvidia Image Scaling. It works across optimized games and all Nvidia GPUs via GeForce Experience, as a stand-alone in-game alternative to Nvidia and AMD GPUs, and via the Nvidia Control Panel for all games and Nvidia GPUs. Be sure to read our Image Scaling Explainer to learn about all the ways to enable it.

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