The studio’s CEO has revealed that Obsidian declined an acquisition offer prior to joining Microsoft.
talking to sportsindustry.biz Yesterday on 7 October, which coincides with the EGX conference in the UK, Obsidian studio head Fyergus Urquhart revealed that someone had contacted the developer to get them before they were bought by Microsoft.
“We were approached by another major publisher, and I was having lunch [with] One of the main people at the publisher, and they said ‘Well have you ever thought about making an acquisition?'” Urquhart explained. “I said ‘Yeah, absolutely,’ and then what they finally said was ‘Okay. We’re just having a really hard time hiring the right people,” the Obsidian chief continued.
Urquhart continued to reveal that the publisher wanted to acquire Obsidian in order to move all of their employees to their ongoing game, which they were struggling to hire people for. This, Urquhart says, ultimately led to the developer turning down the takeover offer, because it “has to be a cultural fit,” and “they have to be people you can sit with and have a beer with, and if they don’t, Well, maybe you have to reconsider.”
Microsoft acquired Obsidian Entertainment in 2018, when the studio was primarily known for RPG hits such as Pillars of Eternity 2: Deadfire and Fallout: New Vegas. Since then, Obsidian has launched The Outer Worlds and several DLC expansions, and Grounded, a short adventure game, debuted on the Xbox preview program for consoles and PC alike. Now though, the developer has unleashed On Horizon, a mysterious first-person RPG set in the same world as Pillars of Eternity.
check us out Upcoming Xbox Series X Games For everything else Microsoft-owned studios are on the horizon.