Project Zomboid’s new roadmap includes ambitious plans for NPCs

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Long-running zombie survival game Project Zomboid has recently seen a remarkable Explosion in Popularity Everything from multiplayer to combat has been overhauled after the Early Access update. Players flocked to the 11-year-old crafting survival game last month, and Indie Stone is now looking ahead with a new roadmap to explain what will happen next. The studio does a lot with Project Zomboid, with plans for NPCs, pets, and all the other tasks.

In a new blog post, The Indie Stone says that human NPCs have long been the most requested feature for Early Access games. Adding new humans will be a priority over the next several updates. While it doesn’t have a date commitment, the new PZ roadmap below shows how the team will roll out the next few versions of the game.

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(image credit: Indie Stone)
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“We will typically run a second dev team on a faster, less risky yet super cool content patch before the NPC work is done, and then alternate between other NPC patches to keep the content train going. are,” says Indy Stone.

Exactly what’s coming in those NPC updates, Indie Stone hasn’t decided yet. “This may include autonomous NPCs with whom the player can group, may include a re-introduction of a primarily story mode, may contain NPCs that may be animals, or may come later,” the team says. .

“We’ve got Rimworld-style priority and job systems, personality systems, procedural story event systems, combat systems, autonomous survival behaviors, advanced group behavior systems, vehicle driving systems, and a lot of cool systems, one-to-many NPC codes. Complete Bunch more,” the blog post says. But those bits of code need some time to become “most current build and MP compatible.” Indy Stone will evaluate the possibilities to make sure the NPC update is one that players will feel is worth the wait.

Further down the road, the developers have ambitions to strengthen the crafting system so that players can continue the same world for years by crafting items that can currently only be obtained by looting. The team expects players to have more ultimate goals, such as building communities over time, rather than constantly erasing the world to start anew.

“The hope is to allow for a greater level of community building, and to facilitate trade and potential years of stories and rich history within a single world, whether it’s an NPC population or an MP server with multiple players residing in it.” are,” it says. Importantly, all those late-game ambitions will be optional, The Indie Stone says. Players who still want to die, who will die again in the early dangerous days of the apocalypse, will be welcomed.

You can catch the rest of Indie Stone’s development update here its blog post, Meanwhile, Project Zomboid is still pulling off impressively 54,000 concurrent players Thanks for updating 41 today.

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