New one Update Adding significantly more bot and modding support to the remastered shooter, released in August, for an upgraded version of Quake. Improvements in user control and accessibility measures are also included.
Notably, bot support for multiple maps now includes:
- Slipgate Complex (E1M1)
- Castle of the Damned (E1M2)
- House of Chaton (E1M7)
- The Elder God Shrine (E4M3)
- Shub-Nigurth’s Pit (END)
- Edge of Oblivion (HIPDM1)
- Pumping Station (HIP1M1)
- Improved bot melee attack, swimming and weapon selection behavior
- Added text dialogs for when bots kill or kill
- Better bot handling of lift
- Improved bot navigation on Abandoned Base (DM3)
General improvements include faster game saves, hosts are now identified by an icon instead of an outline so that colored players can easily distinguish them, and the weapon wheel HUD is no longer cut off when playing local multiplayer.
Several checkpoint spawns have also been added to the new episode “Dimension of the Machine” which you should totally check out. Writer Rick Lane considers it an excellent addition to the Quake canon.
If you have any issues with how Quake is handled, the dev team has improved the analog stick inputs on the controllers, as well as added deadzone, target acceleration, target exponential, and smoothing options to the controllers.
For bug fixes, highlights include:
- Turning off a friendly fire no longer causes self-harm
- Resolved issue where bots would not catch the required pickup
- Bots should now see all triggers and doors as shootable
- Bots no longer survive in mud or lava
- Removed bot support on maps that don’t have waypoints
- Resolved issue when sounds would drop and entities would disappear or flicker during online play
- Disable GPU culling to improve performance across machine dimensions
You . You can read the full list of Quake Update Patch Notes Here See more details, including additional bug fixes and technical improvements to modding.