Hello! My name is Joel Nystrom, Project Manager at Ludosity, and you’ll also hear from Fair Play Labs game designer Mattias R. Singer in this blog, but you’re here to learn about Ren & Stimpy and find out how they’re at Nickelodeon All Fits in – Star Brawl, our upcoming platform fighter filled with both current and classic Nickelodeon characters.
Ren and Stimpy are definitely on the classic side of the character spectrum. I’m a ’90s kid and I loved The Rain and Stimpy Show growing up. They were so refreshingly dirty and irritating compared to everything else at the time. I loved and continue to love them to bits. It was one of the few Nickelodeon shows that aired in Sweden and I often watched it after school. Back then, if you missed it on TV you would have missed it forever, so I always made sure to catch it and I wasn’t the only one. I think everyone involved in the game wanted Ren & Stimpy, so their inclusion was a no-brainer.
As anyone who has watched the show knows, they are separate characters with distinct personalities, but they are also inseparable, which is why they play as a single, combined character in the Nickelodeon All-Star brawl. Huh. We really wanted them to be a pair. This allows for some very special moves and play styles, so we thought it would be interesting to explore.
Mattias R. Singer, game designer at Fair Play Labs who is co-developing the game with us, was heavily involved in their design and says, “They have a knack for using each other as weapons. That’s what really helps the slapstick comedy show in life.”
Ren rides on Stimpy’s shoulders which makes him slower than the other characters, but they often attack in multiple directions at once. Ren deals low initial damage and Stimpy deals high, but delayed damage. Here’s an early sketch of Ren & Stimpy’s crouch strong attack as drawn in some of our initial concepts.
They are slow and heavy so you want to get ahead on your opponent, but they also have good range with bouncing log projectiles and a very fast down strong which is especially fun to use as a spike for match enders , because it’ll ring you both out. It was very important to us and Singer that we get logged into the game. “The Log From The Blamo is so iconic that we can’t imagine not including it as a special move. The song ‘Happy Happy Joy Joy’ was similarly used as a reference to Strong Up Air. “
That might sound complicated given that he’s two characters being controlled as one, but Singer, along with all of us, wanted him to welcome even novice players. “His wide range of attacks makes it easy to hit opponents without repositioning, which is very helpful for new players.”
Here’s a breakdown of some of the more in-game moves from the concept of Ren and Stimpy.
Ren & Stimpy’s Strong Dash was called “Beep Beep!” is called.
Ren & Stimpy’s Light Neutral Is Called “Keep It Together!” Here Ren hits Stimpy once, but continues to mash the buttons, causing Ren to shake Stimpy back and forth.
Ren & Stimpy’s Neutral Special Called “Blamo Se Log!” is called. With this attack they throw down Blamo’s iconic bouncing log.
Each of Ren & Stimpy’s moves is inspired by a particular scene from the show, but we’ll leave it up to the players to find all the references. I can’t wait for everyone to get their hands on the game later this year!