Respawn co-founding member, Chad Grenier, is leaving the studio after an 11 year “unforgettable ride”

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Respawn’s co-founding member, Chad Grenier, is leaving the studio after an “unforgettable ride” of eleven years.

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one in blog Posted on the studio’s official website, Grenier said: “Few words can beautifully describe my 11 years at Respawn. After helping to co-found the studio, bring the Titanfall universe to life, and begin the incredible experiment do what is Apex Legends It has been an unforgettable ride to say the least. But today this crazy chapter comes to an end.”

Grenier confirmed that Steven Ferreira – described as Grenier’s “right-hander” – will take over as game director, and promised Apex fans that the shooter is “in great hands”.

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“For Vince and the entire team at Respawn, creating great games hasn’t been easy and it’s an honor to create these worlds and experiences with you,” he added. “I am extremely proud of all that we have built together and am excited about the prospects for these franchises for years to come.

“Even after all this time, I still feel like a baby is leaving the nest, and, as strange as it sounds, leaving a family behind. I draw on the experiences and lessons I learned from this incredible group in everything.” I’ll bring what I do on the road. It’s probably going to be hard to see the sport thrive and succeed in my absence, but that’s a good thing. So, I look forward to the great things that this team will achieve as they reach Apex To the next level and so forth. When this journey first began, we thought it was possible. You can bet I’ll keep cheering from the sidelines along the way.”

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Grenier’s departure also coincides with design director Jason McCord, who is still leaving the team after eleven years in the studio.

He tweeted, “Today is my last day at Respawn. 11 Years, 11 Seasons of Apex, 11 Shipped Maps. I thought this was neat.”

“It’s hard to leave a sport and a team you love. But, it’s time to try something new.”

McCord says he has “no plans yet”, and would like to “walk down to the earth for a bit and recharge”.

Several developers working on ICYMI, Apex Legends, recently discussed how Respawn has avoided the crunch, which is a period of extensive overtime – and overworking – that often occurs in game development to hit the target.

Principal environmental artist Joby-Kyle Karmakar retweeted a quote from Grenier, saying: “We also refuse to downsize the team, so we’ll probably be slower at creating content than working 15 hours a day, but It’s not something we’re prepared to do.”

Karmarker responded with: “Feel incredibly lucky to be on @PlayApex. It’s great to lead @ChadGrenier and the crew that values ​​team health and is actively doing this publicly + internally.” Takes steps to save it.”

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