Roblox expands its developer tools as it looks to the future beyond games

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When I spoke before Roblox in 2020, the company was in full swing restoration of all basic infrastructure. The company was facing downtime issues due to lack of resources to meet demand and needed to build a modern cloud system to cope with a growing user base.

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But beyond the basics of this system overhaul, Roblox also had some ideas for its developer users. The gaming platform was also looking at its developer toolset and how it could prepare for a world where the venerable web browser was no longer its main delivery mechanism.

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Roblox aims to democratize game development by allowing its users to create games regardless of their technical skills. You can be a 10-year-old kid in Peoria or a team of professional game developers in Tokyo – no matter your skill level or motivation, the idea is to provide a platform on which people can create games.

But the company believes that the Roblox platform can have more uses, and is developing a new approach that provides the necessary flexibility while maintaining ease of use. By hiding the underlying complexity from less experienced developers and creating a new flexible system for more technical users, Roblox is looking to move beyond gaming and into other activities such as virtual concerts, commerce and more creative approaches.

“In a way, we look like a very specialized cloud provider and our community comes in and builds it all on top of it.” Dan Sturman, CTO, Roblox

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We recently caught up with Roblox CTO Dan Sturman for an inside look at how this project is coming together, the challenges of building a tech stack for the masses, and the company’s foray into virtual currency.

Rethinking the Toolbox

While the terms “web3” and “metaverse” are used quite often these days, especially when it comes to a social gaming platform with a monetization mechanism, Roblox wants to avoid jargon. Instead, the company wants to create a flexible platform that seamlessly moves content between device types, whether phones, headsets, or desktops.

“Metaverse is a term that has been overblown and overused and is not specific. But I tend to go back to those two main elements: 3D and social. There are so many cool things you can do when it’s a 3D environment. This is a mode of cooperation with some group of people – your friends, your colleagues, people with similar interests, whoever they are. I think the two have come together and there is a huge power behind it,” he said.


Credit: techcrunch.com /

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