Steam sets new record for concurrent players thanks to Black Friday and Cyberpunk 2077

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Steam has broken its record for most concurrent players, with the number of PC gamers reaching 27,384,959, easily beating the previous all-time peak of 26.9 million (set in April 2021).

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The new record was set yesterday, according to data from SteamDB, and 7.8 million of those people were actually in the game at the time – a little shy of the previous record which is 8.1 million in-game back in March 2020.

Part of the reason for the plethora of gamers taking up Steam was, of course, Thanksgiving weekend, with Steam’s Autumn Sale for Black Friday, as you can imagine, with plenty to come, buy, and play new games. — some seriously delicious are simmering, after all.

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One of the most lucrative prices is Cyberpunk 2077, which has been slashed by 50%—the lowest price an open world RPG has ever seen—and it’s selling out fast. In fact, it’s been the best-selling game on Steam for some time now, and still remains at the top of the charts.

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The Steam review for Cyberpunk 2077 tells a story, as PC Gamer tells it. On 23 November the game had just 78 thumbs-ups, while the next day, that jumped to 2,882, and on 25 November, no less than 5,589 positive reviews were posted.

Now, Cyberpunk 2077 has recently seen 23,015 reviews (at the time of writing), and the majority of them – 84% in fact – are positive.


Analysis: Looks like the long wait to move on with Cyberpunk 2077 is over

There’s clearly a snowball effect happening with Cyberpunk 2077, with people watching the game with the biggest discount ever, and then seeing a growing number of positive reviews that confirm that the sci-fi RPG is on the way. In way better shape now it is all settled. This, of course, was a buggy defeat at launch.

The fact that gamers are increasingly grabbing it to the top of the bestseller charts undoubtedly causes people to think about the game again, perhaps see how patching has gone, and see more positive feedback on that front. Has been.

A typical Steam user review that helps create this positive feedback loop — the first we actually see — reads like this: “I waited almost a full year before trying to play this game. I know That launch was sketchy and the game was full of bugs/glitches. Cyberpunk was a worthwhile game purchase for me as of patch 1.31. I enjoyed about 180 hours of play time.

We’d agree with that sentiment, even if we were brave (or foolish) enough to launch on PC – there were at most Minor bugs, but we were lucky not to hit any show-stoppers (the only one that required a reload to fix). That said, we played slow, and some of the major game derailment glitches had been corrected by the time we got there. We have no doubt that anyone playing fanatics at launch must have had a pretty rough time in some way or the other.

At any rate, what’s happening now with Cyberpunk 2077 is a far cry from what we saw at launch on Steam, where the game initially hit a million concurrent players, but then four weeks after release, More than 200,000 gamers still weren’t playing. , You would naturally expect the popularity of single-player games to decline significantly after one month, but not nearly as rapidly (for example, The Witcher 3 took three months to decrease by the same amount as its initial player base). time taken).

  • See our full Cyberpunk 2077 review

via pc gamer

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