Transferring your saved data to Final Fantasy 7 Remake Intergrade is a complicated process
final fantasy 7 remake surprisingly, one of us was Favorite Games of 2020. While the game could easily have been little more than a graphical upgrade to an old favourite, instead it reworked the gameplay from the ground up, and built on the original story in subversive ways. Now, Final Fantasy 7 Remake Intergrade is here, with enhanced graphics and gameplay on PS5 as well as a whole new story chapter for fan-favorite Ninja Yufi Kisaragi.
It’s a shame, that Final Fantasy 7 Remake debuting in Intergrade is such a time sink. Before I ever hit “new game,” I had to dedicate about three hours to making sure my saved data was intact. The process isn’t difficult, but it’s incredibly complicated—and it’s downright useless if you’re on an Internet plan with a data cap.
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As more PS4 games receive PS5 remasters and upgrades, transferring data will be an integral part of the experience. If developers can’t implement a simpler solution than FF7R Intergrade, however, it’s going to cost gamers a lot of time and bandwidth.
How to transfer Final Fantasy 7 Remake Intergrade data
First up: The internet is chock-a-block with a multi-step guide on how to transfer your FF7R save data from PS4 to PS5. This shows (correctly) that this is not an easy, intuitive process. Without going into detail, here’s how you do it:
- Download Final Fantasy 7 Remake for PS4 from PlayStation Store
- Boot the game and select “Upload Save Data” from the main menu
- Select your file and wait for it to upload
- Close FF7R and go back to the PlayStation Store
- Now, download the PS5 version of the game
- Boot up the FF7R for PS5 (make sure it’s not the PS4 version!) and select “Download Save Data” from the main menu
- Make sure your saved file is transferred properly
- Uninstall the PS4 version of FF7R (make sure it’s not the PS5 version!), until you have about 100 GB of free SSD space.
like compare and contrast games Assassin’s Creed Valhalla, where the save transfer process is “Install PS5 Version” and “Load Your Save Game”.
Also remember that this whole process assumes that you have already done All Your PS4 Saves Have Been Transferred to PS5Which in itself is a time commitment.
drawbacks of data transfer
Granted, this won’t be a problem for PS5 players who are coming to FF7R for the first time. They can simply download the game and start a new file. But it’s not unreasonable to say that Final Fantasy has a very passionate fan base, many of whom bought and played the second game that went on sale last year.
As such, many (if not most) FF7R owners played through the game on the PS4, and were already finished with it by the time the PS5 debuted late last year. This means that before they can start FF7R Intergrade, they’ll have to redownload the PS4 version — then download the PS5 version on top of that. Each game is just north of 80 GB. This process took me about three hours, and I have a very strong internet connection. If you have slow service, you can just set aside an entire day.
I am also lucky that I have internet plan without data cap. However, in many parts of the United States, ISPs start throttling your service (or charge you extra fees) after you download 1 TB of data. If you want to hit the ground running in FF7R intergrade, that’s over 10% of your monthly cap.
The advantage of transferring save data in Final Fantasy 7 Remake Intergrade is that the process is relatively easy, and you only have to do it once. In addition, the process requires only five minutes of user input; The rest are passively waiting for the game to be downloaded and installed. But it’s still a huge investment considering that, ultimately, all you’re doing is uploading a single save file to Sony servers.
FF7R isn’t the first PS5 game to take you through the process. Spider-Man: Remastered required the same thing. But we’ve also seen PS5 improvements for games like God of War (2018) and Ghost of Tsushima, which didn’t require complicated save transfers at all. Of course, God of War and Ghost of Tsushima are still patching PS4 games, not true PS5 games, but the point stands: There’s probably a simpler way to do this.
Maybe the “save data transfer” problem will go away in the next year or two, as PS5s become more widely available (we hope) and developers focus less on cross-gen releases. But in the meantime, using the entire 80GB of the game as a glorified data transfer program frustrates players—and perhaps makes their ISPs a bit rich in the process.