Total War: Warhammer’s unloved sieges are being reworked in the third game

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Since Total War: Warhammer 3 adds Grand Cathay’s China-themed army, for which “building big big walls” is kind of a thing, it’s fitting that the series sees siege battles restarting. ‘s game. As Creative Assembly explains in the video above and a blog post, Total War: Warhammer’s least popular battle type is being significantly reworked.

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A wide variety of Siege maps, more tightly themed to different factions, should shake things up. For example, “the Cathay and the Dwarves form highly defensive fortresses set on the sides of mountains,” where their firepower can be fully exploited. Besieging Kislev would mean fighting in narrow streets, while Skaven and Greenskins have “more ramshackle fortresses that are no less lethal”, and so on.

Some cities would have more than one wall, with Wei-jin of Cathay mentioned as a fortress protected by three layers. It looks like the infantry will still be able to scale the walls with the ladder they apparently carry in their pockets, based on the video showing Daemon pushing one up. Some attacking units will be able to damage walls directly, like they already do with gates, if you’re high enough to knock them down. The defensive towers on the walls are getting larger capture areas – areas that defenders need to hold to prevent the towers from being captured – which means defenders can spread further.

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Across the walls, defenders will have buildable structures such as those seen in the survival battles of Total War: Warhammer 3. Placing key locations gives defenders supply points to spend on barricades, towers, and traps around those locations. If the fight turns into a different area, they can be destroyed and rebuilt, although this will take time, and if a point is taken, all the structures around it are lost.

Fighting on the streets will be made even more interesting, with the settlements now being multi-layered. Bridges and overlooks will give defenders a position to dock, as they are on the walls.

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Similar changes are being made to small settlement battles, with more maps and capture locations and a similar system of buildable defenses, although minor settlements remain without a wall. However, they are being made bigger, possibly because you can choose your own angle of attack.

If the AI ​​isn’t able to use the new equipment effectively, or if it’s not aggressive enough to lay siege and you never get to use the defender’s toys, it doesn’t matter all that much. Creative Assembly says it has “improved the AI ​​to not only handle all these new elements, but also to provide a challenge, whether you’re attacking or defending. Flyers and fast- Speed ​​units will now prioritize useful tasks such as preventing saliid-cavalry from attacking siege or siege units. The AI ​​also has a greater understanding of how different areas of the map are at risk, and how to prevent damage to them When should it be taken back?

Playing Total War: Warhammer campaigns means besieging a lot of settlements, and it can be tempting to automatically resolve them after the novelty runs out. We’ll have to wait until next year to see how effective these changes are in Siege Battle, as Total War: Warhammer 3 has been delayed to 2022.

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